![]() This is a release from beers, you didn't even know you had that some next level catharsis right there. You experience and interact with the horror yourself because of this your constantly asking yourself as you play, why am I afraid? Why does this feel wrong? What am I really afraid of? in this dystopian future if you really stop and think about these questions, you'll experience what we like to call catharsis 2.0. But in games, you make the choices you decide what happens that's much more powerful than simply watching a movie on a screen. That's what catharsis is emotional release. One of the reasons people enjoy horror, enjoyed nightmarish monsters scaring the daylights out of us and movie theaters around the world is that it relieves tension. Has technology changed you? Are you being influenced without being aware of it? These are the type of questions we want you to ask yourself as you play observer. We already over share on social media, we are also beginning to augment ourselves with implants like RFID chips and prosthetics. If you read the tech headlines of today, this frightening future doesn't feel that far off. They're scared to death of observers and refer to them as a leeches. If someone is inside your head are you in fact you anymore? is the ability to force the deepest memories from a person morally acceptable? one could argue it's a new form of psychological rape that's certainly how the classy citizens of Krakow field here in the year 2084. The idea of inserting yourself into the mind of another is just one of the ways we test the boundaries of humanity the boundaries of the individual. ![]() The device on Dan's wrist is the DR3AT or as it's known to observers, the Dream Eater ( light gong sound) The Dream Eater is what allows Dan to hack into people. They have the authority to hack people's minds and re-live their memories as a way to solve crimes. Look them straight in the eye and let them know One of the fans of layers of fear, put it best, "So that's what it feels like to be insane." So what does it feel like to be an observer? Observers are neutral detectives. We want to draw out the horror that hides within you. We want to scare you in such a way that you are going to feel a release. After the subject, the second element of hidden horror is catharsis. How that technology can be used as a tool, but also as a weapon. The deepening reliance on technology in our everyday lives. Where does our humanity begin and where does it end? the proverbial fight between man and the machines we create. In observer, the subject is the boundaries of our own humanity. The subject dealt with the edge of sanity that cliff where sanity ends and insanity begins. What is this game about the access on which the whole story and gameplay revolves in layers of fear. What is hidden horror? We define it using two main ideas. So let's clear up that confusion right now. ![]() A few people who played Layers of Fear went into the experience expecting survival horror, and we're naturally disappointed in our lack of machetes and missile launchers. And you must survive using whatever weapons you can find, like machine guns, and grenade launchers and the occasional machete. Someone or something is trying to kill you zombies usually. Most horror games are designed completely around survival. There are a million different types of actions out there, but you don't see that kind of diversity in horror games. (fan blowing and footsteps) If you played our first game Layers of Fear, you know that we make a different kind of horror (phone ringing) something a bit more cerebral, emotional, and psychological. And today we want to walk you through the cyberpunk dystopian world of our new game Observer. The team behind the cyberpunk horror game Observer, previously on Layers of Fear take us through a walkthrough of the E3 2017 gameplay.
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